A downloadable game for Windows

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The galaxy may be a chaotic beast, but you've learned to hide within its madness.

A decade has passed since you set up your hideout here. With a bit of know-how some precariously obtained tech, you've been managed to be left alone. Using the time learning, growing, becoming a technological master of self preservation.

The balance of the universe just feels better when it's swayed in your direction. Even so, you can't control what crash lands in your mountainous hideout.

The VOiD might as well single handedly control the entire Galaxy but that doesn't mean, for even a second, they wouldn't care to ruin it. Only this time it's gone too far. You're the only one with power to stop them, and if you don't. This time the galaxy may not survive.

Give it a playtest and don't forget to leave feedback. I read all comments and look forward to any constructive feedback you guys may have.. Including but not limited to, general thoughts, bugs and errors, and most importantly suggestions and ideas! 

You can leave feedback here in the comments, on my Youtube channel, the contact form on my website, or my favorite method of the bunch, the Kosmiq Design Docs

⚠️The Design Docs can be unlocked by playing any of the Alpha Build (0.0.x) and will be updated through-out development.. You can browse through all the various Documents and comment on specific Topics. Extra Bonus: Any player's comment that influence development will get a special shoutout during the game's credits!

| Open || Kosmiq Design Docs | 
(exclusive access to alpha & beta players)

Download

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Click download now to get access to the following files:

KosmiqMovement001_invertYaxis 59 MB
KosmiqMovement001 58 MB

Development log

Comments

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Everything feels good and right (besides the look sensitivity but you will have a setting for that eventually I'm sure). The jump is really really good, could be a bit more subtle but it's not intrusive and it has a nice feel.

The only complaint I have with the movement is it felt a bit slow to walk around. But this may be a symptom of the walking distances more than a symptom of the controller speed.

Looking forward to seeing more level design/puzzles.

Hey thanks! ya. this is the basic movement im building everything up from.. i just want initial gut feelings and stuff.. the walk is a bit slow.. but most of the time you'll be sprinting most likely, which will be in the next alpha build.. and then i'll re-evaluate all the movement up until that point.. and so on.. thanks for giving it a play.. i'll keep it in mind as i extend it :)